
NAVAL STARCOMMAND
Naval Star Command is a UEE-commissioned strike deterrent built for disciplined Star Citizen milsim. We combine lawful force projection, carrier-group procedure, clear command authority, and immersive fleet storytelling into operations that feel organized, credible, and mission-driven.

Naval Operations Directive
UEE STRIKE AUTHORITY
Authorized for convoy security, rapid response, interdiction support, and disciplined fleet readiness along contested UEE routes.
Current Tasking
ESCORT SCREEN / PATROL / READINESS
01 / Declassified History


CLEARANCE: LEVEL-3 DECLASSIFIED
ARCHIVE_ID: NVY-HIST-0042
COMPILED: 2954.03.17
Task Force Nova served as the primary military administration within the Stanton system — a combined naval and ground force responsible for securing key jump points, orbital stations, and planetary installations. Under the command of High Admiral Hawkins, the fleet operated as a precision instrument of human strategic defense.
For years, the force structure held. Intelligence networks functioned. Supply convoys ran on schedule. Command integrity was considered unbreachable — until routine deep-space surveys near Pyro flagged anomalous bio-readings aboard returning vessels.
// WARNING — EVENT SIGMA-7 // Microscopic alien bio-spores infiltrated fleet life-support loops during standard resupply cycles. Contamination vector traced to compromised atmospheric scrubbers aboard the carrier NVS Resolute. Cognitive drift was detected too late within high command.
The event — known internally as "The Great Betrayal" — saw compromised senior officers attempt to restructure fleet protocols and funnel all tactical data through infected command nodes. What remained of the uncontaminated officer corps was forced into action.

The surviving fleet element — a battered remnant known as "The Shattered Third" — made a desperate blind quantum jump into uncharted space. No destination. No resupply guarantees. No return vector. Their singular objective: preserve human strategic autonomy and rebuild outside the reach of systemic compromise.

02 / Fleet Doctrine
Naval Star Command doctrine turns Star Citizen gameplay into credible fleet operations — built around command intent, lawful rules of engagement, and the logistics required to bring the task group home.
Serve the UEE
Naval Star Command operates under lawful UEE authorization. Every engagement, patrol, and interdiction is conducted with clear command authority, rules of engagement, and accountability to the chain of command.
Secure the Line
We hold the frontier where it turns hostile. Capital ships, escorts, fighters, scouts, and recovery crews work as a layered screen — not as separate players pursuing individual glory.
Return Together
Fuel, repair, medical continuity, transport, and extraction are treated as mission-critical capabilities. No element is left behind. The fleet sustains itself and recovers every asset that answers the call.

Fleet Doctrine
Disciplined force
projection.
03 / Operating Standards
Every Naval Star Command operation follows a five-part order structure adapted from UEE naval doctrine. This is how we turn sorties into missions.

Mission Order Structure
Five-Part Operations Order
Situation
Every sortie has a purposeKnown threat, friendly forces, terrain, operating area, risk, and special conditions are briefed first. Operations launch with a commander, objective, route, comms plan, assigned roles, and abort criteria.
Mission
State the task and purpose clearlyThe task and purpose are stated clearly so every element understands what success actually means. No element moves without understanding the commander's intent.
Execution
Hold formationScheme of maneuver, task organization, formation control, engagement rules, and abort criteria are assigned. Contacts are identified, reported, and confirmed before the fleet commits weapons.
Sustainment
Recover the fleetFuel, repair, medical response, cargo, and extraction plans keep the task group operational after first contact. No element is expendable — recovery is built into every operation.
Command & Signal
Chain of command lockedChain of command, primary comms, alternate channels, reporting cadence, and AAR requirements are locked before launch. Every crew member knows who they report to and how.

OPS BOARD
OP: IRON VEIL
Long-range patrol sweep of ArcCorp shipping corridors. Interdiction authorization granted.
OP: BLACKTIDE
Multi-wing coordinated strike package. All assault elements report to hangar bay delta for loadout.
OP: COLD MERIDIAN
Deep-space reconnaissance of suspected Pyro pirate staging areas. Stealth protocols in effect.
OP: STORMWALL
Defensive picket line established around Microtech orbital station. Threat neutralized. AAR filed.
LIVE FEED
Elevated piracy activity detected in Stanton — ArcCorp shipping lanes. Escort protocols advised.
ALT-001Server maintenance window scheduled: Pyro cluster — 0300–0500 UTC. Plan jump routes accordingly.
ALT-002Unauthorized transponder signals detected near Microtech — IFF mismatch. All units verify identification.
ALT-003New 3.23 patch deployed. Quantum travel rework live. Update your nav charts before next sortie.
ALT-004Reclaimer wreck site at Yela asteroid belt flagged for contested salvage — PvP engagement likely.
ALT-005
Recruiting Command
Idris Training Operation
Recruiting Command
Report for
structured fleet
service.
Naval Star Command is looking for players who want more than random combat. Recruits enter a chain of command, learn fleet communications, train with assigned roles, and earn their place inside UEE-aligned operations.
Cadet
Entry
Boot Camp
Training
Fleet
Assignment